Standard Crafting Options

Crafting Mundane Items
A character who has the time, the money/resources, and the needed tools can craft armor, weapons, clothing, or other kinds of nonmagical gear. These items can be kept or sold at the discretion of the character.

Basic Crafting Rules
The standards below must be followed by all characters in order to attempt to craft items:


 * A character must have the appropriate tools & proficiencies for the item to be crafted.
 * A character must have at least half the value of the item's selling cost in either raw materials and/or gold.
 * A character must have the necessary laborers in order to craft more rare items.

Here is a small sample of some of the possibilities.

Crafting Magic Items
Creating a magic item requires more than just time, effort, and materials. It is a long-term process that involves one or more adventures to track down rare materials and the lore needed to create the item.

To start with, a character needs a formula for a magic item in order to create it. The formula is like a recipe. It lists the materials needed and steps required to make the item.

To complete a magic item, a character also needs whatever tool proficiency is appropriate, as for crafting a nonmagical object, or proficiency in the Arcana skill. Characters may need to hire laborers to assist them.

There are two ways to craft magic items: (1) utilize downtime to craft standard magic items (See Part #10: Downtime Activities - Crafting Magical Items.) and/or (2) create custom masterwork magic items (See Part #6: Customized Item Crafting.)

Brewing Healing Potions
A character who has proficiency with brewer's supplies, cooking utensils, or herbalism kit can create these potions.

Copying Spells to a Book

 * When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare.
 * For each spell level it costs 50 GP plus the cost of spell components. If successfully copied you can prepare the spell just like your other spells.
 * When a spell is copied from a spell scroll or spellbook, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied.
 * Whether the check succeeds or fails the spell scroll is destroyed. (This does not apply to spells in spellbooks).
 * A wizard cannot use another wizard's spellbook to prepare spells. Spells from another spellbook must be scribed into your own book to be castable or preparable.

Scribing Spell Scrolls
A character must have proficiency in the Arcana skill or Calligrapher's Tools. The cost of material components are not included. The spell must be prepared or is one of the PC's known spells. Using downtime will reduce the standard purchase price. Success is automatic.