Downtime Activities

Earning & Tracking Downtime

 * Characters will earn 1 Downtime Day for every encounter free adventuring day as long as they perform no other activities.
 * The only exceptions include: daily travel, making/breaking camp, consuming rations & water, etc.
 * 1 Week of Downtime Activity = 5 Downtime Days

Approved Downtime Activities
Please refer to Ch. 8 of the PHB, Ch. 6 of the DMG, Ch. 2 of XGTE, multiple sections of AI and/or the UA Downtime Activities PDF for full descriptions of the campaign approved. Some of them have been removed as there are already systems in place to account for similar activities. The approved downtime activities include:


 * Buying a Magic Item (XGtE): Characters can actively seek out magic items with the potential for greater success.
 * Carousing (DMG 128 & XGtE) : Characters can interact with locals, fact find or make an enemy in the process.
 * Construction Projects (DMG): Characters can build their own stronghold, town, etc.
 * Crafting Magical Items (Homebrew Edits of DMG 129 & XGtE): Characters can utilize the table on the following page to craft traditional magic items rather than utilize the homebrew crafting system in Part #6: Customized Item Crafting.
 * Crime (XGtE): It may not be an honorable activity, but it can be profitable.
 * Gambling (XGtE): Characters can test your luck and potentially double your profits or lose it all.
 * Performing Sacred Duties (PHB): Characters can perform a variety of religious duties and earn days worth of inspiration.
 * Philanthrophy (AI): Characters can aid others to potentially gain gold, discounts or other bonuses.
 * Pit Fighting (XGtE): Perhaps characters prefer to gamble with your fists.
 * Relaxation (XGtE): Because sometimes it's good to do nothing. Rest provides its own potential benefits.
 * Religious Service (XGtE): This activity has the chance of winning the favor of the temple's leaders.
 * Research (DMG/XGtE): Characters can delve into lore concerning a monster, location, magic item, or some other topic.
 * Running a Business (DMG 128): Establish your own business and watch the gravy train pull into town.
 * Selling Things (DMG 130): Potentially resell your possessions for greater profit.
 * Sowing Rumors (DMG): Characters can spread seeds of discontent throughout a local community.
 * Team Building (AI): Characters can work together to enhance thier downtime in the future or gain temporary bonuses.
 * Training (PHB/XGtE): Characters can learn a language or pick up proficiency with a tool.
 * Work: When all else fails, an adventurer can turn to an honest trade to earn a living.

Downtime Training Formula

 * Training in a language or tool takes at least 10 workweeks.
 * Subtract a number of workweeks equal to the character’s Intelligence modifier (an Intelligence penalty doesn’t increase the time needed) to determine the total weeks required to learn this new language or tool.
 * Each workweek will require a passed training check or that week's training will be considered a failure.
 * Failed checks will need to be attempted again requiring the character to spend downtime and gold.