The Honor System - Earning Recognition & Gaining Rewards

Maintaing Baseline Honor

 * Characters start their lives with 5 + 1 level = 6 Honor.
 * Each level a character will earn +1 Honor.
 * A character's baseline is 5 + their current level.
 * For example, a level 7 samurai must maintain a baseline of 12 or they will bear the Dishonored Condition.

Gaining and Losing Honor

 * According to the actions the characters take, honor may be gained or lost at the DM's discretion utilizing the Honor Points Scoring Table to calculate the total honor received for the completion of various actions/tasks.
 * This is a general guide and may be subject to adapt to the situation and character alignment and codes.
 * For example, “completing a task” might grant you more negative score if that task was a theft or an assassination for your guild, instead of gaining more positive score.

Earning Recognitions & Rewards

 * The Honor Points Recognition Table outlines the possible recognitions or rewards that characters can unlock with their Honor Points.
 * The basic list includes the following services:
 * Association Introduction/Solicitation/Membership
 * Hiring NPC Henchmen
 * Safe Houses
 * Spellcasting

Introductions & Solicitations

 * At times characters may be solicited by various associations to become members of their ranks.
 * Characters are free to listen to any offer presented to them and decline at any time.
 * Characters are also free to seek out their own associations by making proper introductions to them.

Associations & Membership

 * The term association will be the general term used to describe any alliance, clan, faction, guild, etc.
 * Characters can be members of multiple associations as long, as there are no conflicting goals and/or interests.
 * Characters must pay the required honor points, as well as any and all additional registration costs, member dues and maintain all rules as outlined in the agreement.
 * Public, private and secret associations have different requirements each with possible access to varying levels of Antiquities, Items, Magic & other Materials.
 * Public Association: Possible Access to Rare
 * Private Association: Possible Access to Very Rare
 * Secret Association: Possible Access to Legendary
 * Note: The association only facilitates locating these items and it is up to the character to cover the cost based on the agreed upon arrangement.

Codes of "Honor"

 * Characters codes will be based on their overall alignment, background, class, race considerations, as well as joined associations.
 * For example, the same actions could earn a chaotic neutral thief honor in his guild would be a disgrace to a paladin's code.

Henchmen Rules

 * Each character is allowed to have a maximum one loyal henchman at a time.
 * The price of a loyal henchman will be determined by using the formula: Honor Points / 20 = CR.
 * Henchmen will never earn XP, gain levels, earn honor or anything else to improve their CR with the exception of equipment modifications covered by the primary character or party.
 * They will remain loyal until their death as long as your Honor Score does not drop below your baseline.
 * Henchmen will use pre-existing NPC blocks that properly correspond with the region.

Safe Houses

 * Characters with association memberships may be able to secure safe passage and/or locate rest locations.
 * Only association members can rest at safe houses.
 * Non association members must be vouched for by an association members and pay double the cost.
 * If no members have an association it may be possible to pass a group Charisma check and then each pay triple the standard rate to earn a long rest.

Spellcasting Services

 * Spellcasting services may be available to characters who are members of associations.
 * No single association will have access to every spell, but each will have access to an assortment of spells appropriate to their overall philosophy.

Dishonorable Condition
Living with the Dishonorable Condition subjects a character to: (1) a long term condition, (2) a short term condition and (3) harsh in game punishments.


 * (1) Every character will suffer from the effects of Bane.
 * (2) Additionally, they will suffer from one other condition appropriate to the scenario.
 * (3) Each region will also have its own punishments that could range from monetary fines to physical injury.
 * Characters are only able to remove the Dishonorable Condition after they have:
 * (1) Regained and maintained their baseline for at least 1 week (campaign calendar not real life calendar).
 * (2) Removed the minor short term effect.
 * (3) Completed their regional punishment.