Utilizing NPCs

Over the course of the campaign characters will have the opportunity to interact with a plethora of NPCs. Some may lose interest interacting with characters right away, while others it may deteriorate slowly over time. Some of them may even become sworn enemies. These scenarios will result in lost opportunities to utilize NPCs. There may be others who become heroic brothers in arms, opportunistic merchants looking for business, or trusted friends after a successful hostage recovery mission or good deed. Friendly NPCs can serve a variety of roles over the course of the campaign. Keep in mind their assistance is not free. It may cost gold, resources, and persuasion.

Hiring NPCs
At times it will be possible for characters to hire NPCs to assist in the construction and/or maintenance of town structures, as well as helping during the manufacturing of crafted items. See the table below to determine what type of labor would best fit the job you need help completing.

The Price of Hiring Help
''Note: Artisans cannot craft an item that is above their rarity tier. Thus, only a Greater Master Artisan would have the ability to assist a character in the crafting of a very rare magic item.''

Some of the tasks these NPCs can complete include, but are not limited to:


 * Skilled &/or Unskilled laborer to assist in construction projects & town building.
 * Skilled &/or Unskilled laborer to man fields and maintain buildings.
 * Skilled laborer &/or Lesser Master hired to complete the crafting of a known item for a character.
 * Skilled laborer &/or Lesser Master hired to assist a character in the crafting process of a known item.
 * Lesser &/or Greater Master Artisan laborer hired to complete the crafting of an unknown item.
 * DM controlled Master Artisans like an Apothecary.

Associations: Friends or Foes?
Over the course of the campaign characters will have the opportunity to interact with a variety of NPC groups. Remember the Golden Rule and the wise words of Confucius! (If you have no idea what I'm talking about... Google it!)

Here are some concepts to consider:


 * The nature of the relationship between characters and any given NPC or group of NPCs has the potential to shift in both the positive and/or negative directions.
 * There will be no floating scale used to determine alliance building, rather these relationships will be forged over the course of a quest during the campaign.
 * The decision to align with one group may impact your relationship with other groups as they relate to the shifting geopolitical climate during the campaign.
 * As relationships are built characters can potentially gain special access to a variety of benefits ranging from safe locations, mounts, trade relations, and even lessons in local combat maneuvers and spellcrafting.