Unique Materials & Resourcess

Unique Materials
This section includes both Minerals, Metals, Ores and Non-Mineral based materials that can be used as components to craft or upgrade armor, items and weapons. See the previous section for extraction requirements. There may be additional requirements depending on the resource in question. Most prices are by unit, but some are flat costs. Here is a list of known unique resources:

Adamantine
A shiny black metal, known as one of the hardest substances in existence.

Unit Value: 250 GP.

Armor: While you're wearing it, any critical hit against you becomes a normal hit. (Additional Crafting Cost = +5k to light armor; +10k to medium armor; +15k GP to heavy armor.)

Weapon: When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. (Additional Crafting Cost = +60 GP to ammunition each; +3k GP to weapon.)

Bone
A series of bones joined together, mostly used by shamans and wildlings.

Unit Value: Determined by the creature's CR.

Armor: Replaces the metal. While wearing a medium or heavy armor (non hide) made with bones, you gain a +3 bonus to Charisma (Intimidation) checks you make.

Weapon: Replaces the metal and wood.

Chitin
These flexible shells of chitinous creatures such as giant crabs or remorhaz are used to craft armors, known to be lighter than metallic armors.

Unit Value: Determined by the creature's CR.

Armor: Replaces the metal. While wearing a medium armor (non hide) made with chitin, the armor's dexterity bonus increases by 1.

Heavy armors made with chitin reduce the Strength requirement by 1.

Creature Essence
All creatures are different, but they're grouped by monster type, which determines their fundamental nature.

Unit Value: Determined by the creature's CR.

Weapon: Can be used to craft specific slaying weapons such as an arrow of dragon slaying.

Other: Can be used to craft specific potions, alchemical concoctions, and magic items such as a brazier of commanding fire elementals.

Coral
Mostly used by sea and waterborne creatures to create their weapons and armors.

Unit Value: 100 GP.

Armor: Replaces the metal. While wearing a medium or heavy armor (non hide) made with coral, you speed while swimming increases by 10 feet.

Weapons: Any melee weapon made with coral doesn't have disadvantage on the attacks rolls while underwater.

Damascian Steel
This unique steel is sourced from the mines of Alashan in the Khazari Empire and then forged by master smiths of the Damascian District.

Unit Value: Original Cost x 7.5 - 10 = # GP.

Weapon: Once per enemy, if hit the creature must make a DC 10 Constitution saving throw. On a failure, apply an ongoing 1d6 bleeding damage per round unless the wound is treated with any healing spell or a DC 10 Medicine check.

Ignum
This black semi-translucent stone have some lava-like glowing and flowing inside of it.

Unit Value: 500 GP.

Weapon: Used to craft fire damage dealing weapons, such as the flame tongue.

Jade
This beautiful and highly valued milky green stone is believed to possess healing properties. It comes in two varieties: the less expensive nephrite and the more exotic jadeite.

Unit Value: 250-500 GP.

Armor: Undetermined.

Item: Believed to resist or remove negative energy.

Weapon: Undetermined.

Monster Scales
Scales harvested from creatures, with a variety of colors, shapes and sizes.

Unit Value: Determined by the creature's CR.

Armor: Replaces the metal. Used to craft a scale mail armor.

Harvested monster scales from a CR 13 or higher dragon can be used to craft a dragon scale mail.

Moonrock
Unit Value: 250 GP.

Item: This arcane focus can be carried by hand or added to an item allowing its user to channel the power of the moon while indoors. Each moon rock can store up to 3 charges. (1 charge - Cast Moonlight; 2 charges - Cast Moonbeam) The moon rock must be charged in moonlight during a long rest for 8 uninterrupted hours to recover 1d4 charges.

Radiant Crystal
These jagged clear crystals maintain the energy of celestial beings and emit bright white light.

Unit Value: 500 GP.

Weapon: Used to craft radiant damage dealing weapons, such as the holy avenger.

Spiritual Wood
This cyan-like wood has a natural connection with the magic.

Unit Value: 250 gp

Armor: Replaces the metal of any medium or heavy armor. While wearing an spiritual wood armor, you gain a +3 bonus to concentration checks to maintain a spell.

Item/Weapon: Replaces the wood of any item and/or weapon. While utilizing spiritual wood crafted items and/or weapons, you gain a +3 bonus to concentration checks to maintain a spell.